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 Ballanced Team Build For 4v4

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Cassandra
Strategy Officer
Cassandra


Posts : 62
Join date : 2009-01-18

Ballanced Team Build For 4v4 Empty
PostSubject: Ballanced Team Build For 4v4   Ballanced Team Build For 4v4 I_icon_minitimeSun Jan 18, 2009 5:27 pm

The Ballanced Team build:

Like most of you know we got every sunday a 4-4 battle with alliance teams batteling eachother for a prize.

I wanted to post a ballanced teambuild for everyone to see and use, so victory towards our guild might increase.

The Magebane ranger:
This ranger is made to spread poison on every member of the other team while making sure they don't use a ressurection spell/signet, But it's also perfect to shutdown a caster while watching on the ressurection spells/signets.
This ranger will most likely go after a necromancer/elementalist/mesmer/ritulist.
Also the ranger will use delebating shot on the monk when possible.
But to know what to interupt and what not, for that it's helpfull to know what each spell or skill does.
Getting experience with interupting as an ranger takes time and patiences.

Templatecode:
[build prof=R/Mo pro=3 exp=9 wil=9 mar=12][Magebane Shot][Distracting Shot][Apply Poison][Debilitating Shot][Mending Touch][Natural Stride][Troll Unguent][Resurrection Signet][/build]

Weapon set: Shortbow to interupt 30 hp-15^50-lengthes poison duration.
Recurve bow to spread faster the poison(Same mods)
Spear/Shield- 30hp -2 while in stance shield Spear-15^-5 erngy 30 hp.

runes: 1+2 beastmastery minor expertise and full hp armour all survior runes and a sup vigor, that should give you 25 energy which is enough.

Wail Of Doom/Lingering curses
The basics of a necromancer is to make sure to show yourself on the battefield.
With hexes to tease the warriors/assassins/paragons/devrishes but also with degen spells to keep the presure up for the monk.
The first thing you do in this build is to make sure you keep Price of failure and fainthardness on the mellee while covering it with Defile defence.
Also the necromancer will try to spamm spamm faintheartedness on the other players of the target team.
On the monk, the necromancer will cover it with Defile defence.
Also the necromancer is a support for the team with removing conditions and spreading them to his enemies. If you remove the blind condition from your ranger you wont send it to a caster but to a mellee, just to add more presure, when getting the dazed conditions always give it a caster.
If you took Wail of Doom as your elite, use it on the monk ever now and than while covering it with Defile defence.
If you took Lingering curses as elite you will use that on everyone in combined with Faintheartedness.
When your the target of mellee use shieldbash to Knock them down, and try to kite them off of you.

[build prof=N/W sou=12 cur=12][Faintheartedness][Price of Failure][Wail of Doom][Defile Defenses][Shield Bash][Foul Feast][Plague Sending][Resurrection Signet][/build]

[build prof=N/W sou=12 cur=12][Faintheartedness][Price of Failure][Lingering Curse][Defile Defenses][Shield Bash][Foul Feast][Plague Sending][Resurrection Signet][/build]

Weapon set:
20% half cast time and 20% half recharge time on wand and artifact also called 40/40 set curses.
You use that weapon set to make sure it's hard to interupt you and to get the spells off faster.

And a spear +5 energy 30hp and a shield -2 while ench and 30hp.
When using shieldbash make sure your wielding a shield.

runes:1+2 curses full hp armour all survivor runes and a sup vigor.

Eviscrate warrior.
The Eviscrate warrior, It's made to deal a good amount of dammage in a short time, but also needs time to get his adrealine up.
This build is made to keep the presure on the monk while the other team presures the monk by targeting his allies.
The warrior will try to get the monk Knockdown with Bullstrike (means use it when the monk runs/walks than the warrior will spike with Eviscrate,Exucutionor strike and the interupt attack if he trys to heal.
If the monk has an enchanment on him remove it with Rending touch (Try to remove gaurdian as most pvp monk got that in their skill list so that the mellee has it harder hurting him)
You will use Frenzy in this build as you can see a risky skill but also very nice.
When you use it, make sure you arent the target of anyone, if a person attacks you use Rush to cancel it right away. and only use Frenzy when they don't attack you anymore.

[build prof=W/D str=12 axe=12][Eviscerate][Executioner's Strike][Disrupting Chop][Bull's Strike][Rush][Frenzy][Rending Touch][Resurrection Signet][/build]

Weapon set:
Furios axe 30hp 15^50 shield -2while in a stance and 30 hp Str shield(use to get your adrealine up)
Vamp axe 30hp 15^50 same shield. Use this to spike.
A spear 30hp furios 15^50 same shield (When they keep their distance use this to gain adrealine.

Runes: 1+2 axemastery full hp armour sup vigor suvivor runes and a sup absortion


Healing monk
The basic healing monk for this teambuild is quite easy to handle, you keep Vigerous spirit on everyone.
To make sure to recast it before it ends you cast it first on yourself before you cast it on the others.
When you see someone being the target of a an enemy your able to preheal with patientspirit.
When your ally is under 75% use WoH to heal.
Use guardian to wearoff attackers if they still keep following you and you have to heal but affraid they hurt you for to much meanwhile use shieldbash to knock them down.
When your knocked down as a monk use discepline stance to block the most dammage, to make sure you stay alive.
As you can see you don't got a condition removal, But as this is a teambuild the necromancer will remove all conditions and spread them.
When an ally is under an attack of a mellee all the time, or for a long period use Guardian to make sure you don't waste all your energy on 1 ally.
You notice you got 2 hex removes 1 called Holyveil a must for pvp as a monk.
When you start the battle you will cast it on yourself when you see notice you have -1 energy regen, but to make sure your able to remove those nasty hexes on yourself when canceling Holyveil you remove 1 hex, if you see they don't got a person that can cast a hex, remove it off youself so you got 4 energy regen instead of 3.
Now about your second hex removal, you use this on the warrior when it charges in this will make sure hexes are removed faster and it stays 15 seconds.
Meanwhile you can remove other hexes with holyveil on other allies but be sure to remove it when it's applied.
The main thing for a monk is to try to get the enemies off his back, Kite and use your members as a block method to get rid off them.

[build prof=Mo/W hea=12 pro=7 div=8 tac=8][Word of Healing][Patient Spirit][Vigorous Spirit][Guardian][Spotless Mind][Holy Veil][Shield Bash][Disciplined Stance][/build]

Weapon set:
20% halfcast time 20% half recharge healingwand and 20% half cast time 20% half skillrecharge artifact. also healingprayers.
Use this to cast most healingspells so they recharge faster.

Have a staff 20% half cast time 20% halfcast time 30 hp protection to cast guardian on yourself or use the same weapon set written above only than for protection.

Spear/sword/axe 30hp +5 enrgy shield-2 while ench 30 hp use this when your the target on an enemy most of the times that is.

You will need to switch weaponsets allot as a monk.

1+2 healing minor prot minor divine full hp armour suvivor runes and a sup vigor.


Hopefully this will help you all.

Cassandra Ourania
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