Ranger/Paragon:
The r/p jobs is to lock his pet on the monk, and Use poison bite every now and than, when your target is under 75% of hp use distrupting bite, to interupt.
your target most of the time is the mellee unless they got 2 casters besides the monk.
If they got allot of mellee you will bleed and cripple both of them. so the pressure is off the monk, which they will go after most of the time.
This build is made to bring pressure on allot of targets it's tested like all of my builds and they work great in combination.
Use heal as one to revive pet and to heal yourself.
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[build prof=R/P bea=12 exp=8 spe=10][Barbed Spear][Maiming Spear][Disrupting Throw][Poisonous Bite][Disrupting Lunge][Heal as One][Charm Animal][Resurrection Signet][/build]
Weapon set:
Furious spear to charge adrealine you will be using this most of the time. 15^50 30hp
ah shield -2while ench and 30 hp.
Zealous spear same mods, if energy trouble.
If only one target use a vamp with same mods, but furios will be your main spear to use.
Runes: 1+2 beastmastery minor expertise full hp armour (survivor runes and insigs with a sup vigor.)
Ranger/Warrior
The job of the r/w he has to like the r/p lock his pet on the monk, and will go after a caster, if the monk is the only caster it will go after a other target, so that the r/p and the r/w are splitted up, the same what counted for the r/p counts for the r/w he has to use when his target is at 75% disrupting bite.
And use Rampage as one when it ended refresh it.
You will simply add a deepwound and interupt it, skills with the attacks you got.
It's quite basics.
If the monk doesn't dies fast enough, like allot of presure on your team, you will go and attack the monk.
When your pet dies you have to ressurect it with your skill.
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[build prof=R/W axe=12 bea=10 exp=8][Rampage as One][Dismember][Agonizing Chop][Disrupting Chop][Disrupting Lunge][Comfort Animal][Charm Animal][Resurrection Signet][/build]
Weaponset:
Zealous axe !5^50 30hp 30hp shield -2 while ench
spear30hp !5 while ench and 30 hp same shield.
You use the spear if they don't charge in os you can gain adrealine.
Runes:1+2 beastmastery minor expertise full hp armour (survivor runes and insigs with a sup vigor.)
Ritualist/Monk
The Rit/Mo has the easiest job to my opinion but it has to pay attention to what it does.
It or makes you win, or lose ^^.
The first thing the Rit does is cast Strenght of Honor on the r/w right at the start before you go to the enemies. The rit, will keep the 3 enchanments up all the time and will remove conditions on a target by using the weaponspell on the ally, also it will remove hexes as support After that it will cast judgeinsight on the other r/p and if there arent any conditions to be removed or hexes you will spamm Ghostly weapon on the r/w so you will do dammage, and to make sure his attacks can not be blocked.
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[build prof=Rt/Mo smi=12 res=3 spa=12][Ghostly Weapon][Smite Hex][Judge's Insight][Strength of Honor][Wielder's Remedy][Wielder's Zeal][Zealot's Fire][Flesh of My Flesh][/build]
40/40 smitting rod and artifact to cast Judge and or other smit spells
sword/axe/spear +5 enrgy 30hp and a shield -2 while ench and 30hp.
1+1 spawn and full hp armour (survivor runes and insigs with a sup vigor.)
The monk of this team is really up to you, which monk build are you best to as, the ritualist will support you with conditions and hexes doesn't really matters what type of monk you are just go as the one you feel best at using.
Just a reminder for everyone who plays pvp never use a sup rune! only sup vigor and sup absortion(warrior rune) are alloud to be used.
Hopefully your all able to have some fun with this team build.
Cassandra